![In PiE "Is Gamepad Key" works and I can detect if Gamepad or Mouse used, but in the packaged game it doesn't. Why? - Blueprint - Epic Developer Community Forums In PiE "Is Gamepad Key" works and I can detect if Gamepad or Mouse used, but in the packaged game it doesn't. Why? - Blueprint - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/8/8/e/88ea1c685cda8a08227caf6d75ca3f7d6d09c2a3_2_690x224.png)
In PiE "Is Gamepad Key" works and I can detect if Gamepad or Mouse used, but in the packaged game it doesn't. Why? - Blueprint - Epic Developer Community Forums
![Working on a Local Multiplayer game and need a way to see if multiple gamepads are connected. : r/unrealengine Working on a Local Multiplayer game and need a way to see if multiple gamepads are connected. : r/unrealengine](https://preview.redd.it/4wl1l3ajixu51.jpg?width=1030&format=pjpg&auto=webp&s=7ba411281129819c32f7c74d5d171fd48aabd697)
Working on a Local Multiplayer game and need a way to see if multiple gamepads are connected. : r/unrealengine
![Detect Controller Type .. Why is this not a node yet for Playstation, Xbox, Switch ? : r/unrealengine Detect Controller Type .. Why is this not a node yet for Playstation, Xbox, Switch ? : r/unrealengine](https://i.redd.it/928t98678q371.png)
Detect Controller Type .. Why is this not a node yet for Playstation, Xbox, Switch ? : r/unrealengine
![Detect if any Key on Gamepad or Keyboard is pressed = Switching Widget - Blueprint - Epic Developer Community Forums Detect if any Key on Gamepad or Keyboard is pressed = Switching Widget - Blueprint - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/3X/4/f/4f30843a0790fdf343c032cc3e24e7d3c478a724.png)
Detect if any Key on Gamepad or Keyboard is pressed = Switching Widget - Blueprint - Epic Developer Community Forums
![In PiE "Is Gamepad Key" works and I can detect if Gamepad or Mouse used, but in the packaged game it doesn't. Why? - Blueprint - Epic Developer Community Forums In PiE "Is Gamepad Key" works and I can detect if Gamepad or Mouse used, but in the packaged game it doesn't. Why? - Blueprint - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/2/c/a2cae8ce2204fe40b66fb0ba4fbd5f12d0c3b9b3_2_690x436.png)
In PiE "Is Gamepad Key" works and I can detect if Gamepad or Mouse used, but in the packaged game it doesn't. Why? - Blueprint - Epic Developer Community Forums
![Detect which key was used for input (gamepad or keyboard) - Blueprint - Epic Developer Community Forums Detect which key was used for input (gamepad or keyboard) - Blueprint - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/d/9/4/d94dbba7d0776a60219f2506b5624fa5c2756e23_2_690x367.png)